![]() ![]() To give an example of that from my island, one of my female residents asked out a male resident. As stated earlier you can give them advice on asking the other person out, but after that it’s pretty much up to chance as to if the other person accepts or rejects. This is both a good thing and a bad thing. ![]() You’re the overseer of the island and its residents, so in that sense you really have no control over their actions. In a way this makes sense as you are basically a character yourself. Sure you can give them things like food and new clothes and influence their decisions a bit (such as should they talk to another resident to attempt a friendship/relationship), in terms of making decisions for them, you have no control over that. There are a few small things that bother me about Tomodachi Life but they can all be summed up by something I just stated above: you really have no direct control over the actions of the island residents. I’ll get to that in a few moments as we get into what I like about Tomodachi Life and what bothered me about it. While you can give them stuff like new clothes, furniture sets for their apartment, and food, as well as do some basic interactions with them and solve their issues, you have no direct control over their actions. That’s basically the gist of the game you make Miis and see what all they do. I know that babies will come into the picture, but I haven’t had the chance to experience that as of yet. Unfortunately, while I have two of my residents in a relationship, they haven’t gotten married yet as of the time of this review. Upon a rejection the Mii who initiated the exchange will begin to feel depressed, but if the other resident accepts then they’ll be in a relationship and could even get married. After giving them advice on how best to go about it (be romantic, cute, sing a song, etc.) and where to meet them, the two Miis will meet, one will ask the other out, and the other will either accept or reject. This indicates that they like someone enough to ask them out. When it comes to relationships, you may go to check on the apartment and notice that one resident has a heart over their head. However, each place has a requirement for unlocking it such as a certain number and/or gender of Miis on the island or solving a certain number of problems. These places include stores to buy new clothes, a park, an amusement park, a coffee shop, and more. Now all of a sudden more options appear on your map and are introduced in detail by a news flash (by the way, apparently every Mii on the island works at the news station for some reason). Besides, one person can get lonely by himself, so you make him a friend, perhaps one of the opposite gender in the hopes of starting a relationship (more on that in a bit). One thing you’ll notice a little ways into the game is that if you only have one person on the island, there’s not much to do. After it fills up they gain a level and you can give them a free item which can range from a new look for their apartment, a new song to sing at the concert hall, a random item they can carry around and use, or even a new phrase to say depending on their mood. As you solve their issues and help them maintain their happiness you earn money to spend on food and other items for your residents, plus that resident’s happiness meter increases. Issues can range anywhere from being hungry to wanting a new look for themselves to even wanting to have a relationship with another resident. This is mainly done through helping them solve some sort of issue notated by a thought bubble with some squiggly lines in it. The main goal of the game is to help keep the residents happy. You might notice that they’re mad or having some sort of issue, maybe they want to play a game, or quite possibly even just get to know one of their neighbors better. From there it’s simply checking in on your residents from time to time to see what’s going on and just basically keeping tabs on them. When creating your Miis you can also give them personalities by altering certain traits such as how they act and talk which helps determine how they interact with other Miis. You create your cast of Miis either from scratch, taking pictures of people, or importing them from the Mii Maker on the 3DS, and you all live in the same apartment on the same island (which you name by the way). Simply put, Tomodachi Life is a life-simulation game, but not quite like The Sims. Sounds like the start to a brand new sitcom, doesn’t it? What’s to say that Tomodachi Life isn’t just another ho-hum life simulation game only with Miis? That’s what I set out to discover, so join me and some other Miis as we share an apartment on an island in Tomodachi Life. For years we’ve had games like The Sims and Animal Crossing, and heck, there’s even The Game of Life for those who have played that through until the end. Life-simulation games aren’t a new thing. ![]()
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